also consider giving free ads to the big game publishers and developers who would never advertise in your mag normally...this can sometimes help build the illusion of you being bigger than you might actually be and thus attract smaller, local, PAY...
OK, but what exactly is the example of a bad media buy? Is it somewhere in the text"in quotes" or hidden in the cartoon? Sorry if I'm missing something, it's just not clear what exactly the example of a bad media buy is...What the cartoon appears ...
...speaking just to non-audited consumer magazines here...
The traditional model has been that a large, even subsidized, subscriber base can help increase ad rates. For example, selling a one year sub for under $10 when your actual costs to print ...
Please stop flushing our time down the drain with baited ads for your lobbying group. How exactly is that awful cartoon an example of anything but a waste of time and money?
Best bet is to hire a web savvy, english-speaking, rich Chinese-American 20-something to manage your social stuffs.
Otherwise, publish your content on your site, then promote that content as deemed appropriate to your various FaceBook, MySpace, T...
I definitely think we're going to need help designing the new publication. My partner & I are businessmen and have very little experience in publishing. We're currently trying to build a team for the initial design and launch of the magazine. Any help would be appreciated.
Euro Tuner/Import Tuner--cool pubs--must have been a fun job. I am a BMW junky. My cars are leased through my business so I never did any modding that could not be easily reversed, but I love that stuff.
hi kevin! from one print junky to another can you give me some tips on the magazine industry? im straight out of college with a fresh idea for a new magazine. in your opinion what will be my biggest investment? thanks for the fix!
i'm a print junky too, and still believe it helps to "legitimize" a brand to some degree...my last two years however, have been focused on digital distribution I must admit...
group creative director | High Speed Productions, Inc.
Thrasher magazine + thrashermagazine.com
Juxtapoz Art & Culture magazine + juxtapoz.com
SLAP skateboard magazine + slapmagazine.com
principal | SFMisfits, Inc.
SFMisfits is a small network of currently-employed media professionals who can take on small- to medium-sized (and emergency!) design + production jobs. Primarily located in San Francisco. Recent clients include:
- DSport Import Performance magazine (3-day redesign; ongoing consultation)
- Electronic Gaming Monthly magazine (redesign assist + ongoing contributor)
- Venture Truck Company (Monthly print ads; annual catalogs; initial website design + programming)
FORMER PROJECTS
special projects art director | Imagine Media
100% unofficial playstation 2 launch guide
Pocket Gamer magazine launch
Ngamer magazine launch
+ various unofficial Pokemon title launches that Nintendo sued off the face of the Earth
launch art director:
Import Tuner magazine
Euro Tuner magazine
other print magazine design work:
Today's SUV magazine, Next Generation magazine (redesign); DigitalFoto magazine (launch); Turbo and Hi-tech Performance magazine (redesign); V8 power magazine; The Hive Hip-Hop magazine; Life Sucks Die magazine; Film Threat magazine (internship)
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